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What makes Ruined King’s battle system interesting and versatile is how its Speed, Balanced, and Power attack types play out on the initiative bar timeline, and the counters to each.
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The prologue starts things off with an enjoyable series of fast-paced in-battle tutorials as the Swashbuckling Miss Fortune fights off a mysterious black mist that harkens back to the previous Harrowings while teaching you just a fraction of the strategic turn-based combat mechanics. Anyone who has read Yasuo’s biography or watched the Kin of the Stained Blade will know his past and what haunts him and causes his hesitation in forging bonds with others, but it was the emotional evolution of him engaging with other characters, like the ever-jovial Braum, that became the driving force in captivating me in nearly every conversation. While the main story is enjoyable without any prior knowledge of the LoL universe, many of the side conversations involve characters telling stories grounded in their world by previously established lore.
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However, it was sometimes too much of a good thing I wished there had been more rest points to split up the conversations instead of packing as many as four into one, plus I wouldn’t have minded more frequent auto-saves. Most of my favorite moments came from conversations over a meal in cutscenes that accompany the scarcely placed rest points and give breathing room between a dungeon of enemies and the boss at the end.
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The main story keeps everyone focused on the main objective and did a great job of keeping me invested. It was neat to see more of them, but I would have loved to see them dive deeper into certain people Yasuo’s arc is concluded with a singular battle that heals his trauma and sets him on a more purposeful path and it’s hardly mentioned afterward, making it feel a bit rushed. Characters in my party were challenged by their own relatable yet all-too-familiar trials of vengeance, acceptance, and self-discovery that foster growth within them. Coming away from this adventure, I found myself more invested in characters I previously knew but had sidelined.Īhri, Braum, Illaoi, Miss Fortune, Pyke, and Yasuo are each on journeys that resourcefully intertwine and unfold, depicted in a gorgeous graphic novel art style across my roughly 30-hour main campaign playthrough (and an extra five to 10 hours to finish side quests like bounties or fishing to obtain components to craft legendary weapons). All that changed in November 2021, first with Netflix’s brilliant animated series Arcane, and now Ruined King and its vast amount of dialogue and backstory, fans like myself can dive far deeper into what makes at least a small portion of the 157-character roster so special.
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Riot has spent the last decade creating diverse, unique, and memorable characters for its MOBA, but until recently they’ve been showcased mainly through video shorts. While some bugs slowed me down, a compelling story, gorgeous graphic novel-style art, modest character development, and versatile combat kept me entertained as I finally got to experience the world of Runeterra from a different perspective. Blending the design ideas of its previous turn-based RPG, Battle Chasers: Nightwar, with LoL’s lore, it brings together a handful of favorite characters and gives them room to grow over the course of a lengthy and well-paced campaign. Airship Syndicate’s work on Ruined King: A League of Legends Story weaves a wonderful tale that is primed to capture League of legends fans new and old.